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・ Super Mario (disambiguation)
・ Super Mario 128
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・ Super Mario Adventures
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・ Super Mario Bros.
・ Super Mario Bros. (disambiguation)
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Super Mario Bros. theme
・ Super Mario Bros./Tetris/Nintendo World Cup
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・ Super Mario Land
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・ Super Mario World (TV series)


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Super Mario Bros. theme : ウィキペディア英語版
Super Mario Bros. theme

The "''Super Mario Bros.'' theme", officially known as the , is a musical theme originally heard in the first stage of the 1985 Nintendo Entertainment System video game, ''Super Mario Bros.'' It was one of six themes composed for ''Super Mario Bros.'' by ''Mario'' and ''The Legend of Zelda'' series composer Koji Kondo, who found it to be the game's most difficult track to compose. The theme has a calypso rhythm and usually receives a corresponding orchestration in games whose sound synthesizers can imitate steel drums.
Since being included in ''Super Mario Bros.'', it went on to become the theme of the series, and has been a fixture in most of its titles. It has been reused and remixed in other Nintendo-published games, including ''Tetris DS'', ''Nintendogs: Chihuahua and Friends'', ''WarioWare, Inc.: Mega Microgames!'', and every entry in the ''Super Smash Bros.'' series. It also made a cameo appearance in the Capcom video game ''Viewtiful Joe''.
==Composition==

This theme took the longest of the six tracks of ''Super Mario Bros.'' to compose, according to its composer Koji Kondo. He stated that he would write one piece, and the team would put it in the game. If it did not accentuate the action, did not time up with Mario running and jumping, or did not harmonize with the sound effects well enough, he would scrap it.〔 He used only a small keyboard to compose the music.〔(【引用サイトリンク】url=http://www.squareenixmusic.com/composers/kondo/dec05interview.shtml )〕 The first theme he made for ''Super Mario Bros.'' was based on an early prototype of the game, which simply showed Mario running around a big empty area. Kondo described this early theme as a bit lazier, slower tempo, and more laid back. As the game underwent changes, he realized that his theme no longer fit, so he increased the pace and changed it around to fit better.〔 In an interview, Kondo explained that when coming up with music compositions, they come to him during everyday activities.
Kondo was given complete creative freedom over the soundtrack of ''Super Mario Bros.'', and would collaborate with Shigeru Miyamoto, the game's director, through their daily interactions. Miyamoto would share his records and music scores of the type of themes he liked with Kondo, but did not tell him exactly what he wanted.〔 It was composed with a Latin rhythm.〔 When the player allows the stage's clock to run down to less than 100 seconds, the tempo will accelerate.〔 At the Game Developers Conference in 2007, Kondo commented that the theme features rhythm, balance, and interactivity. He demonstrated this with a short clip of ''Super Mario Bros.'', showing the character's movements and players' button presses syncing with the beat of the music. He also added that the theme reflects the action-oriented gameplay of the series.〔 Kondo states that he doesn't know if he could make a theme that is catchier than this one, but he would like to try.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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